Season 1 · beta

The Descent

Ten floors to a dungeon, and a way out at the bottom of each one. Take it and the haul comes up worth half again for every dungeon behind you — or keep going, into somewhere that does not care how well the last ten went. Die down there and the bonus dies with you.

Twelve ghosts drawn from your wallet, three dungeons nobody else has stacked end to end, and Warrants worth a guaranteed mint: one deep chest in a hundred runs holds one, and every Null standing on a way out is carrying one a twentieth of the time.

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Biggest piles

Dust stacks up across every run

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Deepest this season

Season 1

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